![]() Since Symphony of the Night creator Koji Igarashi took more inspiration from The Legend of Zelda series, this gameplay formula of action-exploration is less commonly known as a Zeldavania or Zeldatroid. ![]() The term is a portmanteau of the names of the video game series Metroid and Castlevania, based on the template from Metroid from 1986, Castlevania II from 1987, and Castlevania: Symphony of the Night from 1997. Items that are dropped into a chasm, can be found at the next depth.Metroidvania is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression.Number of hits needed before an item is identified, is saved.Couldn't pick up an item unless it could be seen.studio, graveyard, et c.).įixed: Items now keep their Cursed state after reloading the game file. If you find a Short sword, or a Wand of Magic Missile, through the Hero's remains, you can easily know if they are upgraded, or not, by checking if the Reforge / Disenchant option is present in the menu.įixed: Items in the walls - Incorrect items generation in rooms with new "flavors" (i.e.For rings: after being worn for 200 turns.For weapons: after 20 successful strikes.If you know a weapon/armor/ring is not cursed (or don't know but are brave) and want to know more about it, you don't have to use a Scroll of Identify - you can just equip the item and it will auto-identify:.For weapons/armors that are not above your strength, with some experience, it is possible to estimate the modifier from the type of the armor/weapon and the damage prevented/dealt. ![]() If you keep missing your enemy, then the weapon modifier is too low for your strength.
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